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Recommending to wait for some more free packs (such as Bretonnia) to justify the buy? Yes. Rationing the game content like this is terrible. It would be better if we got a big set of Lords and their factions of the same ilk as those in the base or expanded game instead of one or two just to play another faction of the same race. Having to wait for the Norsca to arrive in Mortal Empires is not an issue, having to wait for one single new lord to play a new, "different" faction is a problem. aye, you barely receive 4 races, 8 factions in Warhammer II, and probably still more than in the base, DLC-cut Warhammer I game (when you exclude all the races and factions from DLC packs, excluding free Bretonnia as well) Other issues such as having enough movement points to besiege (the movement arrow is all yellow) but not be able to do it because of lacking that 1% or less than 1% of M-points (which translates to one turn wasted, strategically), or that broken movement gauge which says 50% does not equal 50% most likely because it is an inaccurate floating point value (because you can't strike a fortified camp after using up 50% of your movements points, at least here) #TOTAL WAR WARHAMMER NORSCA INVASION FULL#reinforcement range antics continue on and they still suck settlements can't be besieged now immediately after disembarking (even when the army had full movements points, supposedly). balanced and imbalanced at the same time the issue of archers across races (OP Wood Elves versus Sea Archers on sea versus Normal Archers versus Bad Archers of greenskins for example) barely any distinct factions of the same race to choose from, and most of them are eaten up and locked behind the DLC, for instance, can't play as Skaven in the Old World, my rats had to swim to get there no naval battles (yeah, Warhammer is all about land battles, why not talk it over with the IP owner and change it just for this game?) the trade system across different races is wacky and wobbly ![]() no puppet states, no liberation (only the Chaos hordes have it, and it's half-baked, can't seem to be able to create more than one tribe? iirc) #TOTAL WAR WARHAMMER NORSCA INVASION MODS#Moddability adds a whole new dimension to the game mods are the only reason why the game series is worth buying. With the arrival of Mortal Empires, it is quite rich in pronouncedly distinct races and factions, yet still expensive (counting the base game, all DLC packs, and the expansion-like sequel). Greatly optimised, more than the first Warhammer. #TOTAL WAR WARHAMMER NORSCA INVASION PLUS#Merging the landmasses of The Old World plus Naggaroth, Lustria, Ulthuan and the Southlands into a single epic map, players may embark on monumental campaigns as any owned Race from both titles.A diamond in the rough, not as polished as it may seem. Shortly after launch, owners of both the original game and Total War: WARHAMMER II will gain access to the colossal new combined campaign. Each Legendary Lord has a unique geographical starting position, and each race offers a distinctive new playstyle with unique campaign mechanics, narrative, methods of war, armies, monsters, Lores of Magic, legendary characters, and staggering new battlefield bombardment abilities. Playing as one of 8 Legendary Lords across 4 iconic races from the world of Warhammer Fantasy Battles, players must succeed in performing a series of powerful arcane rituals in order to stabilise or disrupt The Great Vortex, while foiling the progress of the other races. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date. The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The race is on, and the very fate of the world will lie in the hands of the victor. ![]() Yet others seek to harness its terrible energies for their own bitter purpose. Powerful forces move to heal the maelstrom and avert catastrophe. Now the Great Vortex falters, and the world again stands at the brink of ruin. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. ![]() #TOTAL WAR WARHAMMER NORSCA INVASION UPDATE#Total War: warhammer II - v1.11.0 Build 18012.2223342 - The Rakarth Update () ![]()
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